Package | Description |
---|---|
org.osmdroid.views.overlay | |
org.osmdroid.views.overlay.compass | |
org.osmdroid.views.overlay.mylocation | |
org.osmdroid.views.safecanvas |
Modifier and Type | Method and Description |
---|---|
protected void |
TilesOverlay.drawSafe(ISafeCanvas c,
MapView osmv,
boolean shadow) |
void |
ScaleBarOverlay.drawSafe(ISafeCanvas c,
MapView mapView,
boolean shadow) |
protected abstract void |
SafeDrawOverlay.drawSafe(ISafeCanvas c,
MapView osmv,
boolean shadow) |
protected void |
MinimapOverlay.drawSafe(ISafeCanvas pC,
MapView pOsmv,
boolean shadow) |
protected void |
ItemizedOverlay.drawSafe(ISafeCanvas canvas,
MapView mapView,
boolean shadow)
Draw a marker on each of our items.
|
protected void |
ItemizedOverlay.onDrawItem(ISafeCanvas canvas,
Item item,
android.graphics.Point curScreenCoords,
float aMapOrientation)
Draws an item located at the provided screen coordinates to the canvas.
|
Modifier and Type | Method and Description |
---|---|
protected void |
CompassOverlay.drawCompass(ISafeCanvas canvas,
float bearing,
android.graphics.Rect screenRect) |
protected void |
CompassOverlay.drawSafe(ISafeCanvas canvas,
MapView mapView,
boolean shadow) |
Modifier and Type | Method and Description |
---|---|
protected void |
MyLocationNewOverlay.drawMyLocation(ISafeCanvas canvas,
MapView mapView,
android.location.Location lastFix) |
protected void |
MyLocationNewOverlay.drawSafe(ISafeCanvas canvas,
MapView mapView,
boolean shadow) |
Modifier and Type | Class and Description |
---|---|
class |
SafeTranslatedCanvas
An implementation of
ISafeCanvas that wraps a Canvas and adjusts drawing calls to
the wrapped Canvas so that they are relative to an origin that is always at the center of the
screen.See ISafeCanvas for details |
Modifier and Type | Method and Description |
---|---|
void |
SafeTranslatedPath.onDrawCycleStart(ISafeCanvas canvas)
This method must be called at the start of the
Overlay#drawSafe draw cycle
method. |
void |
SafeBitmapShader.onDrawCycleStart(ISafeCanvas canvas)
This method must be called at the start of the
Overlay#drawSafe draw cycle
method. |
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